ОДИН ДУБЛЬ. ТРИ НОВЫХ РАКУРСА. Промпты адаптированы из предоставленного урока. Это учебные шаблоны; новых контрольных генераций по ним не запускалось. @Video1 и @Image1 — условные обозначения. Привяжите настоящие файлы через интерфейс и замените теги на фактические. Для фотографий Image 1 — согласованная студия, Image 2 — кадр исходной позы. Для видео @Video1 — исходное выступление, @Image1 — новый ракурс. БАЗОВАЯ СТУДИЯ Edit Image 1 into a photorealistic recording studio while preserving the same adult man. Keep his facial identity, apparent age, hairstyle, head orientation, expression, seated pose, hand positions, clothing, tattoos, necklace and watch unchanged. Keep the original camera viewpoint, framing and natural perspective. Preserve the microphone, foam windscreen, boom arm and cable, including their overlap with his body. Replace the plain background with a coherent studio: a tall window on the left, a neutral grey rear wall, vertical oak slats on the right, and a tripod floor lamp and plant behind the chair on the right. Keep the man seated in one correctly scaled upholstered chair. Do not create an extra chair or floating seat. Match the floor plane and furniture perspective to the original camera. Leave his face and hands unobstructed. Build believable depth rather than placing a flat room photograph behind him. Integrate the whole foreground into the studio with soft window light and gentle warm practical fill. Match exposure, white balance, shadow direction and softness across skin, clothing and microphone. Preserve natural skin without ageing or beauty smoothing. No pose changes, new foreground people, altered identity, duplicated furniture, text, logos or interface elements. Preserve the original aspect ratio. СВЕРХУ ИЗОБРАЖЕНИЕ Create a new camera viewpoint of the same scene. Image 1 defines the studio, the man's appearance, clothing and all fixed object locations. Image 2 defines his exact physical pose and the direction of his raised gaze at the selected moment. Move the CAMERA above the man. Create a clearly top-down view with the floor, rug and top surfaces of the chair visible. Do not merely crop the existing frontal image or tilt the background. Keep the same seated body pose and hand gesture. Place the lens along his existing upward gaze as closely as physically possible. Do not rotate his torso or invent a new gesture. If a perfectly vertical overhead camera would require a different head tilt, prioritise the original pose and use the nearest physically valid high camera position. Do not force eye contact by changing his face. Keep the window, wall, wood slats, lamp, plant, chair, microphone and boom arm in their established physical locations. Their positions on screen may change naturally with perspective. Preserve his recognizable identity and apparent age. Fixed world-space lighting, natural skin and coherent shadows. No duplicated props, new furniture, extra limbs, text or interface elements. Preserve the aspect ratio. ВИДЕО Recreate the performance from @Video1 using ONE stationary camera matching @Image1. @Video1 is the MASTER for physical performance, facial expressions, speech articulation and exact action timing. @Image1 defines ONLY the camera viewpoint, composition, environment and lighting. Do not transfer its facial identity or freeze its hand pose. If a separate real facial portrait is uploaded, use it only for facial anatomy and apparent age, not pose, lighting or expression. Animate the source identity using the expressions and lip articulation from @Video1. CAMERA: Use ONE stationary high camera matching @Image1, looking down at the man. Preserve the visible floor plane and top surfaces of the furniture. Keep his original head movements and physical pose. During the upward glance, align the camera with his existing gaze as defined by the reference. Outside that moment, preserve his original gaze, even when he looks away. No frontal camera substitution, cuts or zoom. PERFORMANCE: At each output timestamp, reproduce the corresponding source action. Preserve seated posture, torso and shoulder movements, head turns, gaze, gestures, finger articulation, speed and pauses. Preserve which hand performs each gesture. Do not add, omit, repeat or retime actions. His gaze follows the original performance, even when he looks away from this camera. Do not make his eyes continuously track the lens. APPEARANCE AND SPACE: Keep the source clothing, tattoos, necklace, watch and adult body proportions. Preserve facial identity through turning, blinking and speech. No ageing or beauty smoothing. Keep the studio and every object fixed in world space. Preserve the microphone, windscreen, boom arm, hardware and cable with correct projection and occlusion from the new camera. LIGHTING: Use the scene lighting of @Image1, not portrait lighting. Match face, neck, ears, hands, clothing and microphone to the scene's exposure, colour temperature and shadow softness. Natural skin, no pasted-on face. OUTPUT: Preserve the complete source duration and aspect ratio. One continuous photorealistic shot. No new dialogue, white source background, captions, watermarks, duplicated limbs or identity drift. Do not introduce tattoos, jewelry or props absent from the source. СО СТОРОНЫ ЛИЦА ИЗОБРАЖЕНИЕ Reconstruct the same studio from a different CAMERA position. Image 1 defines the studio and fixed object locations. Image 2 defines the man's real facial identity, exact seated pose, head turn and hand gesture. Move the camera toward the side toward which the person is already looking in Image 2, positioning the lens IN FRONT OF HIS ALREADY TURNED FACE. The camera must face his eyes, not the back of his head. Show his face nearly frontally with both eyes visible, while his torso, shoulders and chair are seen obliquely in three-quarter perspective. Align the lens with his existing gaze rather than rotating his body toward the old camera. Preserve the head's rotation relative to the shoulders. Keep the original raised palm, finger positions, wrist accessories, tattoos and clothing. Do not mirror the image or swap his hands. Keep the same physical room layout and the same microphone, boom arm and chair. Reproject them correctly from the new viewpoint. Do not move the window or lamp just to recreate the old screen composition. Preserve apparent age, natural skin and recognizable facial anatomy. Maintain the studio's established light sources and realistic depth of field. No rear view, profile-only face, new pose, identity drift, extra furniture, text or watermarks. ВИДЕО Recreate the performance from @Video1 using ONE stationary camera matching @Image1. @Video1 is the MASTER for physical performance, facial expressions, speech articulation and exact action timing. @Image1 defines ONLY the camera viewpoint, composition, environment and lighting. Do not transfer its facial identity or freeze its hand pose. If a separate real facial portrait is uploaded, use it only for facial anatomy and apparent age, not pose, lighting or expression. Animate the source identity using the expressions and lip articulation from @Video1. CAMERA: Use ONE stationary side-positioned camera facing the FRONT of the man's already turned face. His torso and chair are seen obliquely. During the original sideways turn, his face becomes nearly frontal to this camera. Outside that moment, keep the original head motion and gaze. No rear view, mirrored hands, body rotation or continuous forced eye contact. PERFORMANCE: At each output timestamp, reproduce the corresponding source action. Preserve seated posture, torso and shoulder movements, head turns, gaze, gestures, finger articulation, speed and pauses. Preserve which hand performs each gesture. Do not add, omit, repeat or retime actions. His gaze follows the original performance, even when he looks away from this camera. Do not make his eyes continuously track the lens. APPEARANCE AND SPACE: Keep the source clothing, tattoos, necklace, watch and adult body proportions. Preserve facial identity through turning, blinking and speech. No ageing or beauty smoothing. Keep the studio and every object fixed in world space. Preserve the microphone, windscreen, boom arm, hardware and cable with correct projection and occlusion from the new camera. LIGHTING: Use the scene lighting of @Image1, not portrait lighting. Match face, neck, ears, hands, clothing and microphone to the scene's exposure, colour temperature and shadow softness. Natural skin, no pasted-on face. OUTPUT: Preserve the complete source duration and aspect ratio. One continuous photorealistic shot. No new dialogue, white source background, captions, watermarks, duplicated limbs or identity drift. Do not introduce tattoos, jewelry or props absent from the source. ЧЕРЕЗ ПРЕДМЕТ ИЗОБРАЖЕНИЕ Create a new camera viewpoint of the same man in the same established studio. Preserve his recognizable facial identity, apparent age, clothing, seated posture, head orientation and hand positions. Keep the room layout and all objects fixed in world space. Place the camera on the FRONT side of his face, looking past the edge of an existing foreground object. Use the edge of the established stand or partition, not a newly invented object. The foreground edge is very close to the lens and softly out of focus. It occupies only a narrow part of one side of the frame. Keep both eyes, the mouth and the important hand gesture unobstructed. Focus precisely on the man's eyes and face. Use natural shallow depth of field, coherent parallax and believable lens perspective. Do not simulate the effect with a dark opaque border pasted over the image. Align the lens with his existing gaze when physically possible. Do not turn his body or change his gesture to make him face the camera. Preserve the source microphone, windscreen, boom arm, cable, chair and fixed lighting. The foreground object does not move or intersect the man's body. No new furniture, face changes, duplicated limbs, extreme wide-angle distortion, text or interface elements. Preserve the original aspect ratio. ВИДЕО Recreate the performance from @Video1 using ONE stationary camera matching @Image1. @Video1 is the MASTER for physical performance, facial expressions, speech articulation and exact action timing. @Image1 defines ONLY the camera viewpoint, composition, environment and lighting. Do not transfer its facial identity or freeze its hand pose. If a separate real facial portrait is uploaded, use it only for facial anatomy and apparent age, not pose, lighting or expression. Animate the source identity using the expressions and lip articulation from @Video1. CAMERA: Use ONE stationary camera on the front side of the man's face, looking past the existing foreground object shown in @Image1. Keep that object softly out of focus near the frame edge and focus on the face. Preserve its physical location and the man's source performance. Do not create a new object, move the microphone, obscure the eyes or switch cameras. PERFORMANCE: At each output timestamp, reproduce the corresponding source action. Preserve seated posture, torso and shoulder movements, head turns, gaze, gestures, finger articulation, speed and pauses. Preserve which hand performs each gesture. Do not add, omit, repeat or retime actions. His gaze follows the original performance, even when he looks away from this camera. Do not make his eyes continuously track the lens. APPEARANCE AND SPACE: Keep the source clothing, tattoos, necklace, watch and adult body proportions. Preserve facial identity through turning, blinking and speech. No ageing or beauty smoothing. Keep the studio and every object fixed in world space. Preserve the microphone, windscreen, boom arm, hardware and cable with correct projection and occlusion from the new camera. LIGHTING: Use the scene lighting of @Image1, not portrait lighting. Match face, neck, ears, hands, clothing and microphone to the scene's exposure, colour temperature and shadow softness. Natural skin, no pasted-on face. OUTPUT: Preserve the complete source duration and aspect ratio. One continuous photorealistic shot. No new dialogue, white source background, captions, watermarks, duplicated limbs or identity drift. Do not introduce tattoos, jewelry or props absent from the source. ИСПРАВЛЕНИЕ ЛИЦА Edit only the facial identity of the man in Image 1, using Image 2 as the authoritative reference for his real appearance. Preserve the camera viewpoint, framing, head rotation, head tilt, gaze direction, expression and mouth position from Image 1. Match the real man's apparent age, facial proportions, eye shape and spacing, eyebrows, nose, cheeks, lips, jawline, chin and hairline from Image 2. Do not blend his identity with the altered face in Image 1. Keep all clothing, accessories, tattoos, hands, body pose, microphone, furniture and background unchanged. Fit the corrected identity into the existing lighting of Image 1. Match the light direction, exposure, skin tone, shadow softness and image sharpness. Do not import the portrait lighting or background from Image 2. Natural skin texture, no added wrinkles, beautification, facial slimming or excessive sharpening. Preserve the original depth of field. No pasted-on face or visible blending edges. BULLET TIME Create a cinematic BULLET TIME camera sequence from @Image1. @Image1 is the MASTER for the exact frozen moment: facial identity, expression, head orientation, seated posture, hands, clothing, microphone, furniture, environment and lighting. Time is completely stopped throughout the output. Freeze the man and the entire environment. No speech animation, blinking, breathing, head turns, finger motion or moving fabric. Only the camera moves. Begin from the reference viewpoint. Create a smooth camera journey through frontal, front three-quarter and high viewpoints, using quick controlled orbital sweeps and brief readable holds. Determine the pacing naturally within the total duration; no fixed timecodes. Use coherent three-dimensional parallax. Do not rotate the man, slide a flat background or move furniture. Keep the camera clear of his body, microphone, walls and objects. His gaze stays fixed in the original world-space direction. Do not make his eyes follow the lens. Allow natural occlusion of the face from side views. Keep all light sources fixed in world space. Preserve natural skin, recognizable identity, exposure and colour grading. Crisp frozen subject with subtle camera-motion blur during fast sweeps only. One continuous photorealistic shot. No cuts, pose morphing, extra limbs, changing room layout, captions, watermarks, new dialogue or music.